The Social Media Reckoning

The Social Media Reckoning

Over 6o percent of Gen Alpha say social media makes them want to buy something. Some product categories are more digital-first than others, and 78 percent of Gen Alpha consumers discover beauty products through at least one online source. Restrictions on social media, or even outright bans, will mean that marketers need to rewire the Gen Alpha marketing playbook.

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Retail Stores Are Driving Customers Away

Retail Stores Are Driving Customers Away

Retailers that plan for the margins secure the center. The case for inclusive design extends well beyond neurodivergent shoppers. Sensory-friendly environments also benefit parents managing young children, older adults, employees working long shifts, and people having a stressful day who just want to grab their items in peace. Inclusive design isn’t merely an accessibility initiative; it’s a growth strategy.

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TJ Maxx Addicted to the Treasure Hunt

TJ/TK Maxx: Addicted to the Treasure Hunt

Savvy retailers enhance value through the treasure-hunt experience with a self-rewarding customer journey. The formula can be replicated across other retail formats; a rare find of an award-winning wine at a discounter such as Aldi is a pure treasure. Surprise and excitement can win over consumers just as much as price. The question retailers need to ask is: What’s your treasure-hunt strategy? And how do you make it relatable to your customers, not a knock-off meme that consumers will recognize and reject long before you do?

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Where Is Gen Z Watching Ads

Where Is Gen Z Watching Ads?

The ads that actually capture Gen Z’s attention aren’t on the social platforms you’d expect—and that can make all the difference for brands. YouTube is unlike social feeds, where it’s easy to swipe past sponsored posts in a split second, Viewers often have to watch at least part of an ad before getting to the content they clicked on.

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The Summer of Ludd

The reinvigorated Luddite movement (after 216 years) has some clear messaging to business leaders. The retail industry has a new, unavoidable question: If software is being engineered as an addictive consumer product, how much responsibility falls on digital platform advertisers––the biggest share of which are retailers––to mitigate consumers’ exposure to these addictive devices?

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